Yoma Carrim
Kinsho Swords Caldari State
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Posted - 2014.05.10 12:58:00 -
[1] - Quote
Honestly I prefer a more specialized system when bonuses are tied to the drop suits themselves rather than a fixed skill. That way we can have basic dropsuits get their own bonuses that specialize them into a particular role and have specializations that amplify that role
For example you have your Three basic Medium frames -Cal Basic Frame Type I -Cal Basic Frame Type II -Cal Basic Frame Type II All of witch are unlocked by purchasing the skill Caldari Medium frame Operation LVL 1. The reason to upgrade this skill level is to increase each frames Bonus that is tied to the suit.
For example Cal Basic Frame Type I -Cal Medium Frame Operation skill +4% to base shield health per LVL
Cal Basic Frame Type II -Cal Medium Frame Operation skill +5% to Nanohive ninite repair/resupply per lvl
Cal Basic Frame Type III -Cal Medium Frame Operation skill +5% to Squad WP earned for fallowing squad commands per skill lvl <-(this is just an example of an idea I had for a squad leader suit so just role with it for now)
Each Basic frame would also have a slot count equal to that of our current proto frames -Type I 5 High, 4 low, 1 grenade, 1 equipment, 1 light weapon, 1 sidearm. -Type II 4 High, 3 low, 1 grenade, 3 equipment, 1 light weapon -Type III 5 High, 2 low, 1 equipment, 1 light weapon, 1 sidearm, 1 squad command module slot<-(again just an idea I had just role with it)
As you can see each frame has a basic specialization leaning towards Assault, Logistics, or squad command. specializations or Tec 2 dropsuits would be more skill intensive variations of these three basic specializations
For example Caldari Assault frame 5 High, 4 low, 1 grenade, 1 equipment, 1 light weapon, 1 sidearm. -Caldari Medium Frame Operation Skill +4% to base shield health per lvl -Caldari Assault Frame Operation Skill +10 to Hybrid weapon effective range per lvl
Caldari Logistics Frame 4 High, 3 Low, 1 grenade, 3 equipment, 1 light weapon -Cal Medium Frame Operation skill +5% to Nanohive nanite repair/ resupply rate per lvl -Cal Logistics Frame Operation Skill +5% to shield recharged by nanite injectoer per lvl<-(again just and idea to make the cal logi more shield oriented.)
Caldari Commander Frame <-(name idea role with it)5 High, 2 low, 1 equipment, 1 light weapon, 1 sidearm, 1 squad command module slot -Caldari Medium Frame Operation skill +5% to Squad WP earned for fallowing squad commands per skill lvl -Caldari Commander Frame Operation skill +5% reduction to squad shield recharge delay per skill lvl
^this more like what I would prefer. Of course the exact Bonuses and slot count can be changed for balancing purposes.
Oh Heck
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